Tales of Androgyny Wiki
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Your options in [[battle]]. You can learn them with skill points given at character creation, and every time you gain a new level. What skill is available to you at the moment depends on [[stances]] you're adopting. As there are hundreds of skills, only a main stance and most useful moves are covered. In-Game description is provided in ''ialics''.
+
Your options in [[battle]]. You can learn them with skill points given at character creation, and every time you gain a new level. What skill is available to you at the moment depends on [[stances]] you're adopting. As there are hundreds of skills, only a main stance and most useful moves will be covered. In-Game description is provided in ''italics''.
   
 
=='''Balanced'''==
 
=='''Balanced'''==
You start in this stance, and it's a hub for going different ways, offensive, defensive, or sensual. You'll be using it a lot.
+
You start with this stance, and it's a hub for going different ways: offensive, defensive, or sensual. You'll be using it a lot. So here's what you can do from here.
   
 
===Spring Attack===
 
===Spring Attack===
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**Causes light armor sundering
 
**Causes light armor sundering
 
**Can be blocked, parried, evaded
 
**Can be blocked, parried, evaded
** Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
+
**Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
 
**Costs 4 [[Battle#Stamina|Stamina]], reduced by [[Stats#Endurance|Endurance]]
 
**Costs 4 [[Battle#Stamina|Stamina]], reduced by [[Stats#Endurance|Endurance]]
 
**Costs 3 [[Battle#Stability|Stability]], reduced by [[Stats#Agility|Agility]]
 
**Costs 3 [[Battle#Stability|Stability]], reduced by [[Stats#Agility|Agility]]
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''A normal downward strike, weak and obvious, but effective nonetheless.''
 
''A normal downward strike, weak and obvious, but effective nonetheless.''
   
Your normal, pretty weak skill for attacking opponent's low (legs) part. You can go for it while waiting for them to get up, while staying Balanced.
+
Your normal, pretty weak skill for attacking opponent's low (crotch) part. You can go for it while waiting for them to get up, staying Balanced.
   
 
*1 Skill Level
 
*1 Skill Level
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**Only usable in melee
 
**Only usable in melee
   
=== Block===
+
===Block===
 
''A balanced defensive maneuver that allows the user to transition to a more defensible position.''
 
''A balanced defensive maneuver that allows the user to transition to a more defensible position.''
   
Basic guarding skill with a shield. You go into Defensive stance.
+
Basic guarding skill with a shield. You go into the Defensive stance.
   
 
*1 Skill Level
 
*1 Skill Level
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**Does not change distance from target
 
**Does not change distance from target
   
===Fade-Away ===
+
===Fade-Away===
 
''A skillful strike that guards the user while it is performed, and leaves them in a good position to defend against counterattacks.''
 
''A skillful strike that guards the user while it is performed, and leaves them in a good position to defend against counterattacks.''
   
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*0-3 Skill Levels
 
*0-3 Skill Levels
 
*For each skill level: <u>Power +1</u>, <u>Block Level +25%</u>
 
*For each skill level: <u>Power +1</u>, <u>Block Level +25%</u>
*The faster you are than your enemy: <u>Block Level +25%</u>
+
* The faster you are than your enemy: <u>Block Level +25%</u>
*Resulting Stance: Defensive
+
* Resulting Stance: Defensive
 
**Deals -1 bonus damage, improved by Strength
 
**Deals -1 bonus damage, improved by Strength
 
**Causes light knockdown
 
**Causes light knockdown
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**Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
 
**Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
 
**Costs 2 Stability, reduced by Agility
 
**Costs 2 Stability, reduced by Agility
** LOW-height attack
+
**LOW-height attack
 
**Increses Evade
 
**Increses Evade
 
**Only usable in melee
 
**Only usable in melee
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''A low tackle that my knock an opponent over while avoiding their attacks''
 
''A low tackle that my knock an opponent over while avoiding their attacks''
   
Used to make enemy trip when they're having weak footing (can be seen with good Perception). On the other hand, you'll go into Kneeling.
+
Is used to make an enemy trip when they're having weak footing (can be spotted with good Perception). On the other hand, you'll go into the Kneeling.
   
 
*0-1 Skill Level
 
*0-1 Skill Level
*When enemy is on unstable footing: <u>Trip +80%</u>
+
* When enemy is on unstable footing: <u>Trip +80%</u>
* The faster you are than the enemy: <u>Trip +20%</u>, <u>Evasion Level +25%</u>
+
*The faster you are than the enemy: <u>Trip +20%</u>, <u>Evasion Level +25%</u>
 
*Resulting Stance: [[Skills#Kneeling|Kneeling]]
 
*Resulting Stance: [[Skills#Kneeling|Kneeling]]
 
**Costs 1 Stamina, reduced by Endurance
 
**Costs 1 Stamina, reduced by Endurance
 
**Costs 4 Stability, reduced by Agility
 
**Costs 4 Stability, reduced by Agility
 
**LOW-height attack
 
**LOW-height attack
**Does not change distance from target
+
** Does not change distance from target
   
 
===Incantation===
 
===Incantation===
A way to start casting a spell. Yes, a turn is wasted.
+
A way to start casting a spell. Yes, a turn is wasted for it.
 
   
* Resulting Stance: Casting
+
*Resulting Stance: Casting
 
**Costs 1 Stability, reduced by Agility
 
**Costs 1 Stability, reduced by Agility
 
**Does not change distance from target
 
**Does not change distance from target
   
=== Duck===
+
===Duck===
   
* Resulting Stance: Kneeling
+
*Resulting Stance: Kneeling
 
**Does not change distance from target
 
**Does not change distance from target
   
===Hit the Deck===
+
=== Hit the Deck===
 
''An active evasion that throws the user to the ground.''
 
''An active evasion that throws the user to the ground.''
   
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**Does not change distance from target
 
**Does not change distance from target
   
===Withdraw ===
+
===Withdraw===
 
''Put some distance between you and your opponent.''
 
''Put some distance between you and your opponent.''
   
 
Useful for starting shooting a bow.
 
Useful for starting shooting a bow.
 
   
 
*0-1 Skill Level
 
*0-1 Skill Level
 
*Resulting Stance: Balanced
 
*Resulting Stance: Balanced
 
**Costs 12 Stamina, reduced by Endurance
 
**Costs 12 Stamina, reduced by Endurance
** Costs 1 Stability, reduced by Agility
+
**Costs 1 Stability, reduced by Agility
 
**Increases distance from target by 2
 
**Increases distance from target by 2
   
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**You can only use an item in the Use Item stance or cancel the action
 
**You can only use an item in the Use Item stance or cancel the action
   
===Beg===
+
===Beg ===
 
Learn this skill if you want to lose often. Can save some health for you, but you hardly will want to be at mercy of some particularly dangerous creatures.
 
Learn this skill if you want to lose often. Can save some health for you, but you hardly will want to be at mercy of some particularly dangerous creatures.
   
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''An introductory seductive maneuver, teasing the erotic motions to follow.''
 
''An introductory seductive maneuver, teasing the erotic motions to follow.''
   
Learn if you're ready to feel some pleasant pain from behind. Next stance is all about asking for it.
+
Learn it if you're ready to feel some pleasant pain from behind. Next stance is all about asking for it.
   
*0-3 Skill Levels
+
* 0-3 Skill Levels
 
*For each skill level: <u>Power +1</u>
 
*For each skill level: <u>Power +1</u>
 
*Resulting Stance: [[Skills#Seduction|Seduction]]
 
*Resulting Stance: [[Skills#Seduction|Seduction]]
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**Requires: Charisma 3
 
**Requires: Charisma 3
   
=== Full Nelson ===
+
===Full Nelson ===
If you're strong enough and have stamina left, you can try to grapple and throw your enemy to the ground. Or maybe you want to spank them for being so bad?
+
If you're strong enough and have stamina left, you can grapple and throw your opponent to the ground. Or maybe you want to spank them for being so bad?
   
 
*Resulting Stance: Full Nelson
 
*Resulting Stance: Full Nelson
**Costs 2 Stamina, reduced by Endurance
+
** Costs 2 Stamina, reduced by Endurance
 
**Forced enemy into Full Nelsoned stance
 
**Forced enemy into Full Nelsoned stance
** If successful: This technique will prove your grapple status
+
**If successful: This technique will prove your grapple status
   
===Kick Over===
+
=== Kick Over===
 
Don't let them get up.
 
Don't let them get up.
   
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**Does not change distance from target
 
**Does not change distance from target
   
===Plop Down ===
+
===Plop Down===
Let them work their tongue. Used to arouse yourself into getting something even deeper in you.
+
Let them work their tongue inside. Is used to arouse yourself into getting something even deeper into you.
   
 
*Required [Enemy] Stance: Supine
 
*Required [Enemy] Stance: Supine
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''Sit down on it - and yes, it's going right up there. Don't say I didn't warn you.''
 
''Sit down on it - and yes, it's going right up there. Don't say I didn't warn you.''
   
Topping and receiving. Rarely available.
+
For topping + receiving. Rarely available.
   
*Required Stance: Supine
+
* Required [Enemy] Stance: Supine
 
*Resulting Stance: Riding Cowgirl
 
*Resulting Stance: Riding Cowgirl
 
**Costs 1 Stamina, reduced by Endurance
 
**Costs 1 Stamina, reduced by Endurance
 
**Forces enemy into Cowgirl stance
 
**Forces enemy into Cowgirl stance
**If successful, this technique will prevent any change in grapple status
+
** If successful, this technique will prevent any change in grapple status
   
 
===Turn And Sit===
 
===Turn And Sit===
 
''Turn around and sit on it - and yes, it's going right up there. But at least you'll give 'em a show.''
 
''Turn around and sit on it - and yes, it's going right up there. But at least you'll give 'em a show.''
  +
  +
Also is rarely available.
  +
   
 
*Required Stance: Supine
 
*Required Stance: Supine
* Resulting Stance: Riding Reverse Cowgirl
+
*Resulting Stance: Riding Reverse Cowgirl
**Costs 1 Stamina, reduced by Endurance
+
** Costs 1 Stamina, reduced by Endurance
 
**Forces enemy into Reverse Cowgirl stance
 
**Forces enemy into Reverse Cowgirl stance
 
**If successful, this technique will prevent any change in grapple status
 
**If successful, this technique will prevent any change in grapple status
   
=== Wrestle===
+
===Wrestle===
If you're stronger, you can force them into Missionary. Also it's a way to adopt Supine/Hands and Knees position if you think they're ready to enter your gates.
+
If you're stronger, you can force them into the Missionary. Also it's a potential way to adopt a Prone Bone/Hands and Knees position if you think they're ready to enter your gates.
   
* Required Erection: Erect
+
* Required [Enemy] Stance: Prone or Supine
*Required Stance: Prone or Supine
 
 
*Resulting Stance: Wrestling (Top)
 
*Resulting Stance: Wrestling (Top)
 
**Forces enemy into Wrestling (Bottom) stance
 
**Forces enemy into Wrestling (Bottom) stance
 
**If successful, this technique will prove your grapple status
 
**If successful, this technique will prove your grapple status
   
=== Mount Face===
+
===Mount Face===
   
* Required Erection: Erect
+
*Required Erection: Erect
*Required [Enemy] Stance: Supine
+
* Required [Enemy] Stance: Supine
 
*Resulting Stance: Facefuck
 
*Resulting Stance: Facefuck
 
**Costs 2 Stamina, reduced by Endurance
 
**Costs 2 Stamina, reduced by Endurance
 
**Forces enemy into Facefucked stance
 
**Forces enemy into Facefucked stance
** This technique will automatically defeat the opponents opposing grapple technique
+
**This technique will automatically defeat the opponents opposing grapple technique
   
===Pounce ===
+
===Pounce===
 
''Fucks the target at a normal pace''
 
''Fucks the target at a normal pace''
   
 
*Required Erection: Erect
 
*Required Erection: Erect
* Required [Enemy] Stance: Hands And Knees
+
*Required [Enemy] Stance: Hands And Knees
 
*Resulting Stance: Doggy Style
 
*Resulting Stance: Doggy Style
 
**Costs 2 Stamina, reduced by Endurance
 
**Costs 2 Stamina, reduced by Endurance
**Forces enemy into Doggy Style (Receptive) stance
+
** Forces enemy into Doggy Style (Receptive) stance
 
**This technique will automatically defeat the opponents opposing grapple technique
 
**This technique will automatically defeat the opponents opposing grapple technique
   
 
==Some other skills of interest==
 
==Some other skills of interest==
   
If it isn't explained, then it's advanced. Don't try them in a serious fight until you've done experiments and know for sure what is it for. Skills are grouped by stance
+
If it isn't explained below, then it's [[Advanced Tips|advanced]], and it's better to not try them in a serious fight until you've done experiments and know exactly what is it for. Skills are grouped by stance.
   
==== Defensive ====
+
==== Defensive====
   
* Reversal Attack
+
*Reversal Attack
 
*Careful Attack — just a way to go offensive from here keeping guard.
 
*Careful Attack — just a way to go offensive from here keeping guard.
 
*Guard — basic guarding for tanking and recovering footing and stamina.
 
*Guard — basic guarding for tanking and recovering footing and stamina.
   
*Second Wind — best way to recover stamina.
+
* Second Wind — best way to recover stamina.
 
*Sudden Advance
 
*Sudden Advance
* Center
+
*Center
 
*Stonewall
 
*Stonewall
 
*Parry
 
*Parry
  +
*Seduce
*
 
*
 
*
 
*
 
 
*
 
*
   
 
====Offensive ====
<br />
 
====Offensive====
 
   
*Tempo Attack — predictable, but it's the most straightforward way to keep damaging medium section.
+
*Tempo Attack — predictable, but it's a most straightforward way to keep damaging medium section.
 
*Crushing Blow — use if you're in Offensive, and they're on the ground. You'll love the damage.
 
*Crushing Blow — use if you're in Offensive, and they're on the ground. You'll love the damage.
 
*Combat Dodge — no time to lose, dodge it!
 
*Combat Dodge — no time to lose, dodge it!
 
*Berserk
 
*Berserk
 
*Reel Back
 
*Reel Back
  +
*Combat Guard — you go into the Balanced stance, while trying to defend. Usually your stability is forcing you to do this.
*Combat Guard
 
*Armor Crusher — medium section armor damaging move. Sunderer [[perks|perk]] is an alternative.
+
* Armor Crusher — medium section armor damaging move. Sunderer [[perks|perk]] is an alternative.
   
 
*Vault
 
*Vault
 
*Assault
 
*Assault
 
*Overrun
 
*Overrun
*Feint Strike
+
* Feint Strike
 
*Footshot
 
*Footshot
* Headshot
+
*Headshot
 
*Wristshot
 
*Wristshot
   
<br />
 
 
====Kneeling====
 
====Kneeling====
   
 
*Grab It — if you want to satisfy them without losing purity. But you'll need Agility.
 
*Grab It — if you want to satisfy them without losing purity. But you'll need Agility.
*Uppercut — the only way to go offensive from there. If you dodge on knees often, maybe it's worth a skill point.
+
*Uppercut — the only way to go offensive from Kneeling. If you dodge on knees often, maybe it's worth a skill point.
   
<br />
 
 
====Seduction====
 
====Seduction====
   
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===Hold===
 
===Hold===
Recover when you think opponent allows you.
+
Recover stamina when you think the opponent allows you.
   
*Resulting Stance: Full Nelson
+
* Resulting Stance: Full Nelson
 
**Recovers 1 Stamina, improved by Endurance
 
**Recovers 1 Stamina, improved by Endurance
 
**If successful, this technique will prevent any change in grapple status
 
**If successful, this technique will prevent any change in grapple status
   
 
===Grip===
 
===Grip===
Continue getting advantage to access more options.
+
Continue getting advantage to access more skills options.
   
 
*Resulting Stance: Full Nelson
 
*Resulting Stance: Full Nelson
 
**Costs 3 Stamina, reduced by Endurance
 
**Costs 3 Stamina, reduced by Endurance
 
**If successful, this technique will prove your grapple status
 
**If successful, this technique will prove your grapple status
  +
**
 
  +
**
 
**
 
   
   
 
===Takedown===
 
===Takedown===
   
*Requires Grapple: Advantage or higher
+
* Requires Grapple: Advantage or higher
 
*Takedown
 
*Takedown
 
*Resulting Stance: Wrestling
 
*Resulting Stance: Wrestling
**Costs 6 Stamina, reduced by Endurance
+
** Costs 6 Stamina, reduced by Endurance
 
**Forces enemy into Wrestling stance
 
**Forces enemy into Wrestling stance
 
**If successful, this technique will prevent any change in grapple status
 
**If successful, this technique will prevent any change in grapple status
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*Resulting Stance: Makeout
 
*Resulting Stance: Makeout
 
**Costs 2 Stamina, reduced by Endurance
 
**Costs 2 Stamina, reduced by Endurance
**Forces enemy into Makeout stance
+
** Forces enemy into Makeout stance
**This technique will automatically defeat the opponents opposing grapple technique
+
** This technique will automatically defeat the opponents opposing grapple technique
   
 
===<u>Makeout</u>===
 
===<u>Makeout</u>===
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A safe way to make them really hard and throbbing.
 
A safe way to make them really hard and throbbing.
   
===Kiss Lips===
+
=== Kiss Lips===
 
''Kiss their lips and seal their breath''
 
''Kiss their lips and seal their breath''
   
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''Caress their face and whisper sweetly to them''
 
''Caress their face and whisper sweetly to them''
   
*Resulting Stance: Makeout
+
* Resulting Stance: Makeout
 
**If successful this technique will prevent any change in grapple status
 
**If successful this technique will prevent any change in grapple status
   
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''Reach down and touch them... there''
 
''Reach down and touch them... there''
   
*Resulting Stance: Makeout
+
* Resulting Stance: Makeout
 
**Costs 1 Stamina, reduced by Endurance
 
**Costs 1 Stamina, reduced by Endurance
 
**Seduces the target into wanting to fuck your ass, improved by Charisma
 
**Seduces the target into wanting to fuck your ass, improved by Charisma
 
**Seduces the target into wanting to fuck your mouth, improved by Charisma
 
**Seduces the target into wanting to fuck your mouth, improved by Charisma
**If successful this technique will prevent any change in grapple status
+
** If successful this technique will prevent any change in grapple status
   
 
===Grind on Hip===
 
===Grind on Hip===
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*Resulting Stance: Makeout
 
*Resulting Stance: Makeout
 
**Costs 1 Stamina, reduced by Endurance
 
**Costs 1 Stamina, reduced by Endurance
**Arouses you into wanting to fuck someone's ass, with a power of 1
+
** Arouses you into wanting to fuck someone's ass, with a power of 1
 
**If successful this technique will prevent any change in grapple status
 
**If successful this technique will prevent any change in grapple status
   
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**Forces enemy into Balanced stance
 
**Forces enemy into Balanced stance
 
**This technique will break the current grapple
 
**This technique will break the current grapple
  +
  +
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Revision as of 09:34, 26 December 2021

Your options in battle. You can learn them with skill points given at character creation, and every time you gain a new level. What skill is available to you at the moment depends on stances you're adopting. As there are hundreds of skills, only a main stance and most useful moves will be covered. In-Game description is provided in italics.

Balanced

You start with this stance, and it's a hub for going different ways: offensive, defensive, or sensual. You'll be using it a lot. So here's what you can do from here.

Spring Attack

A sudden aggressive strike to initiate an attack. Be wary of your footing.

Skill to go into offense. Pretty mediocre.

  • 1-5 Skill Levels
  • For each skill level: Power +1
  • The faster you are than the enemy: Bleeding +1
  • Resulting stance: Offensive
    • Deals bonus damage, improved by Strength
    • Causes light knockdown
    • Causes light armor sundering
    • Can be blocked, parried, evaded
    • Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
    • Costs 4 Stamina, reduced by Endurance
    • Costs 3 Stability, reduced by Agility
    • MEDIUM-height attack
    • Only usable in melee

Low Attack

A normal downward strike, weak and obvious, but effective nonetheless.

Your normal, pretty weak skill for attacking opponent's low (crotch) part. You can go for it while waiting for them to get up, staying Balanced.

  • 1 Skill Level
  • For each skill level: Power +1
  • Resulting stance: Balanced
    • Deals -3 bonus damage, improved by Strength
    • Causes light knockdown
    • Causes light armor sundering
    • Can be blocked, parried, evaded
    • Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
    • Costs 1 Stamina, reduced by Endurance
    • Costs 2 Stability, reduced by Agility
    • LOW-height attack
    • Only usable in melee

Block

A balanced defensive maneuver that allows the user to transition to a more defensible position.

Basic guarding skill with a shield. You go into the Defensive stance.

  • 1 Skill Level
  • Resulting stance: Defensive
    • Total Defense: 100% [Evade 0%, Parry 25%, Block 75%]
    • Does not change distance from target

Fade-Away

A skillful strike that guards the user while it is performed, and leaves them in a good position to defend against counterattacks.

Not as reliable at blocking, but has a modest attacking motion and raises an evasion. Worth learning if you have a decent Agility.

  • 0-3 Skill Levels
  • For each skill level: Power +1, Block Level +25%
  • The faster you are than your enemy: Block Level +25%
  • Resulting Stance: Defensive
    • Deals -1 bonus damage, improved by Strength
    • Causes light knockdown
    • Causes light armor sundering
    • Can be blocked, parried, evaded
    • Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
    • Costs 2 Stability, reduced by Agility
    • LOW-height attack
    • Increses Evade
    • Only usable in melee

Slide

A low tackle that my knock an opponent over while avoiding their attacks

Is used to make an enemy trip when they're having weak footing (can be spotted with good Perception). On the other hand, you'll go into the Kneeling.

  • 0-1 Skill Level
  • When enemy is on unstable footing: Trip +80%
  • The faster you are than the enemy: Trip +20%, Evasion Level +25%
  • Resulting Stance: Kneeling
    • Costs 1 Stamina, reduced by Endurance
    • Costs 4 Stability, reduced by Agility
    • LOW-height attack
    • Does not change distance from target

Incantation

A way to start casting a spell. Yes, a turn is wasted for it.

  • Resulting Stance: Casting
    • Costs 1 Stability, reduced by Agility
    • Does not change distance from target

Duck

  • Resulting Stance: Kneeling
    • Does not change distance from target

Hit the Deck

An active evasion that throws the user to the ground.

If you have something really scary to evade... Or if you're particularly intersted in changing position to lying on the ground.

  • 0-1 Skill Level
  • The faster you are than the enemy: Evasion Level +50%
  • Resulting Stance: Prone
    • Does not change distance from target

Withdraw

Put some distance between you and your opponent.

Useful for starting shooting a bow.

  • 0-1 Skill Level
  • Resulting Stance: Balanced
    • Costs 12 Stamina, reduced by Endurance
    • Costs 1 Stability, reduced by Agility
    • Increases distance from target by 2

Use Item

  • Resulting Stance: Use Item
    • Does not change distance from target
    • You can only use an item in the Use Item stance or cancel the action

Beg

Learn this skill if you want to lose often. Can save some health for you, but you hardly will want to be at mercy of some particularly dangerous creatures.

  • 0-1 Skill Level
  • Resulting Stance: Kneeling
    • Recovers 1 Stamina, improved by Endurance
    • Does not change distance from target
    • Next action is always Surrender


Seduce

An introductory seductive maneuver, teasing the erotic motions to follow.

Learn it if you're ready to feel some pleasant pain from behind. Next stance is all about asking for it.

  • 0-3 Skill Levels
  • For each skill level: Power +1
  • Resulting Stance: Seduction
    • Seduces the target into wanting to fuck your ass, improved by Charisma
    • Does not change distance from target
    • Requires: Charisma 3

Full Nelson

If you're strong enough and have stamina left, you can grapple and throw your opponent to the ground. Or maybe you want to spank them for being so bad?

  • Resulting Stance: Full Nelson
    • Costs 2 Stamina, reduced by Endurance
    • Forced enemy into Full Nelsoned stance
    • If successful: This technique will prove your grapple status

Kick Over

Don't let them get up.

  • Required [Enemy] Stance: Prone or Supine
  • Resulting Stance: Balanced
    • Costs 3 Stability
    • Forces enemy into the other correlating stance
    • Does not change distance from target

Plop Down

Let them work their tongue inside. Is used to arouse yourself into getting something even deeper into you.

  • Required [Enemy] Stance: Supine
  • Resulting Stance: Facesitting
    • Costs 2 Stamina, reduced by Endurance
    • Arouses you into wanting to get fucked in the ass, with a power of 1
    • Forces enemy into Face Sat On stance
    • If successful, this technique will prove your grapple status

Sit On It

Sit down on it - and yes, it's going right up there. Don't say I didn't warn you.

For topping + receiving. Rarely available.

  • Required [Enemy] Stance: Supine
  • Resulting Stance: Riding Cowgirl
    • Costs 1 Stamina, reduced by Endurance
    • Forces enemy into Cowgirl stance
    • If successful, this technique will prevent any change in grapple status

Turn And Sit

Turn around and sit on it - and yes, it's going right up there. But at least you'll give 'em a show.

Also is rarely available.


  • Required Stance: Supine
  • Resulting Stance: Riding Reverse Cowgirl
    • Costs 1 Stamina, reduced by Endurance
    • Forces enemy into Reverse Cowgirl stance
    • If successful, this technique will prevent any change in grapple status

Wrestle

If you're stronger, you can force them into the Missionary. Also it's a potential way to adopt a Prone Bone/Hands and Knees position if you think they're ready to enter your gates.

  • Required [Enemy] Stance: Prone or Supine
  • Resulting Stance: Wrestling (Top)
    • Forces enemy into Wrestling (Bottom) stance
    • If successful, this technique will prove your grapple status

Mount Face

  • Required Erection: Erect
  • Required [Enemy] Stance: Supine
  • Resulting Stance: Facefuck
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Facefucked stance
    • This technique will automatically defeat the opponents opposing grapple technique

Pounce

Fucks the target at a normal pace

  • Required Erection: Erect
  • Required [Enemy] Stance: Hands And Knees
  • Resulting Stance: Doggy Style
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Doggy Style (Receptive) stance
    • This technique will automatically defeat the opponents opposing grapple technique

Some other skills of interest

If it isn't explained below, then it's advanced, and it's better to not try them in a serious fight until you've done experiments and know exactly what is it for. Skills are grouped by stance.

Defensive

  • Reversal Attack
  • Careful Attack — just a way to go offensive from here keeping guard.
  • Guard — basic guarding for tanking and recovering footing and stamina.
  • Second Wind — best way to recover stamina.
  • Sudden Advance
  • Center
  • Stonewall
  • Parry
  • Seduce

Offensive

  • Tempo Attack — predictable, but it's a most straightforward way to keep damaging medium section.
  • Crushing Blow — use if you're in Offensive, and they're on the ground. You'll love the damage.
  • Combat Dodge — no time to lose, dodge it!
  • Berserk
  • Reel Back
  • Combat Guard — you go into the Balanced stance, while trying to defend. Usually your stability is forcing you to do this.
  • Armor Crusher — medium section armor damaging move. Sunderer perk is an alternative.
  • Vault
  • Assault
  • Overrun
  • Feint Strike
  • Footshot
  • Headshot
  • Wristshot

Kneeling

  • Grab It — if you want to satisfy them without losing purity. But you'll need Agility.
  • Uppercut — the only way to go offensive from Kneeling. If you dodge on knees often, maybe it's worth a skill point.

Seduction

  • Slap Ass
  • Gesture
  • Pucker Lips
  • Rub
  • Present

Grapple

Full Nelson

Hold

Recover stamina when you think the opponent allows you.

  • Resulting Stance: Full Nelson
    • Recovers 1 Stamina, improved by Endurance
    • If successful, this technique will prevent any change in grapple status

Grip

Continue getting advantage to access more skills options.

  • Resulting Stance: Full Nelson
    • Costs 3 Stamina, reduced by Endurance
    • If successful, this technique will prove your grapple status



Takedown

  • Requires Grapple: Advantage or higher
  • Takedown
  • Resulting Stance: Wrestling
    • Costs 6 Stamina, reduced by Endurance
    • Forces enemy into Wrestling stance
    • If successful, this technique will prevent any change in grapple status

Judo Throw

Fast enough? Do it, then go Offensive and Crashing Blow. Low Attack is a safer bet.

  • Requires Grapple: Hold
  • Resulting Stance: Balanced
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Supine stance
    • This technique will break the current grapple

Penetrate

Fucks the target at a normal pace

  • Required Erection: Erect
  • Resulting Stance:
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Standing Anal (Receptive) stance
    • This technique will automatically defeat the opponents opposing grapple technique

Kiss

  • Requires Grapple: Hold
  • Resulting Stance: Makeout
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Makeout stance
    • This technique will automatically defeat the opponents opposing grapple technique

Makeout

A safe way to make them really hard and throbbing.

Kiss Lips

Kiss their lips and seal their breath

  • Resulting Stance: Makeout
    • Costs 1 Stamina, reduced by Endurance
    • If successful this technique will prevent any change in grapple status

Whisper Sweetly

Caress their face and whisper sweetly to them

  • Resulting Stance: Makeout
    • If successful this technique will prevent any change in grapple status

Fondle

Reach down and touch them... there

  • Resulting Stance: Makeout
    • Costs 1 Stamina, reduced by Endurance
    • Seduces the target into wanting to fuck your ass, improved by Charisma
    • Seduces the target into wanting to fuck your mouth, improved by Charisma
    • If successful this technique will prevent any change in grapple status

Grind on Hip

Grind yourself against their hip

  • Resulting Stance: Makeout
    • Costs 1 Stamina, reduced by Endurance
    • Arouses you into wanting to fuck someone's ass, with a power of 1
    • If successful this technique will prevent any change in grapple status

Break Free

  • Resulting Stance: Balanced
    • Forces enemy into Balanced stance
    • This technique will break the current grapple