Tales of Androgyny Wiki
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Your options in battle. You can learn them with skill points given at character creation, and every time you gain a new level. What skill is available to you at the moment depends on stances you're adopting. As there are hundreds of skills, only a main stance and most useful moves will be covered. In-Game description is provided in italics.

Balanced[]

You start with this stance, and it's a hub for going different ways: offensive, defensive, or sensual. You'll be using it a lot. So here's what you can do from here.

Spring Attack[]

A sudden aggressive strike to initiate an attack. Be wary of your footing.

Skill to go into offense. Pretty mediocre.

  • 1-5 Skill Levels
  • For each skill level: Power +1
  • The faster you are than the enemy: Bleeding +1
  • Resulting stance: Offensive
    • Deals bonus damage, improved by Strength
    • Causes light knockdown
    • Causes light armor sundering
    • Can be blocked, parried, evaded
    • Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
    • Costs 4 Stamina, reduced by Endurance
    • Costs 3 Stability, reduced by Agility
    • MEDIUM-height attack
    • Only usable in melee

Low Attack[]

A normal downward strike, weak and obvious, but effective nonetheless.

Your normal, pretty weak skill for attacking opponent's low (crotch) part. You can go for it while waiting for them to get up, staying Balanced.

  • 1 Skill Level
  • For each skill level: Power +1
  • Resulting stance: Balanced
    • Deals -3 bonus damage, improved by Strength
    • Causes light knockdown
    • Causes light armor sundering
    • Can be blocked, parried, evaded
    • Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
    • Costs 1 Stamina, reduced by Endurance
    • Costs 2 Stability, reduced by Agility
    • LOW-height attack
    • Only usable in melee

Block[]

A balanced defensive maneuver that allows the user to transition to a more defensible position.

Basic guarding skill with a shield. You go into the Defensive stance.

  • 1 Skill Level
  • Resulting stance: Defensive
    • Total Defense: 100% [Evade 0%, Parry 25%, Block 75%]
    • Does not change distance from target

Fade-Away[]

A skillful strike that guards the user while it is performed, and leaves them in a good position to defend against counterattacks.

Not as reliable at blocking, but has a modest attacking motion and raises an evasion. Worth learning if you have a decent Agility.

  • 0-3 Skill Levels
  • For each skill level: Power +1, Block Level +25%
  • The faster you are than your enemy: Block Level +25%
  • Resulting Stance: Defensive
    • Deals -1 bonus damage, improved by Strength
    • Causes light knockdown
    • Causes light armor sundering
    • Can be blocked, parried, evaded
    • Total Defense: 50% [Evade 25%, Parry 25%, Block 0%]
    • Costs 2 Stability, reduced by Agility
    • LOW-height attack
    • Increses Evade
    • Only usable in melee

Slide[]

A low tackle that my knock an opponent over while avoiding their attacks

Is used to make an enemy trip when they're having weak footing (can be spotted with good Perception). On the other hand, you'll go into the Kneeling.

  • 0-1 Skill Level
  • When enemy is on unstable footing: Trip +80%
  • The faster you are than the enemy: Trip +20%, Evasion Level +25%
  • Resulting Stance: Kneeling
    • Costs 1 Stamina, reduced by Endurance
    • Costs 4 Stability, reduced by Agility
    • LOW-height attack
    • Does not change distance from target

Incantation[]

A way to start casting a spell. Yes, a turn is wasted for it.

  • Resulting Stance: Casting
    • Costs 1 Stability, reduced by Agility
    • Does not change distance from target

Duck[]

  • Resulting Stance: Kneeling
    • Does not change distance from target

Hit the Deck[]

An active evasion that throws the user to the ground.

If you have something really scary to evade... Or if you're particularly intersted in changing position to lying on the ground.

  • 0-1 Skill Level
  • The faster you are than the enemy: Evasion Level +50%
  • Resulting Stance: Prone
    • Does not change distance from target

Withdraw[]

Put some distance between you and your opponent.

Useful for starting shooting a bow.

  • 0-1 Skill Level
  • Resulting Stance: Balanced
    • Costs 12 Stamina, reduced by Endurance
    • Costs 1 Stability, reduced by Agility
    • Increases distance from target by 2

Use Item[]

  • Resulting Stance: Use Item
    • Does not change distance from target
    • You can only use an item in the Use Item stance or cancel the action

Beg[]

Learn this skill if you want to lose often. Can save some health for you, but you hardly will want to be at mercy of some particularly dangerous creatures.

  • 0-1 Skill Level
  • Resulting Stance: Kneeling
    • Recovers 1 Stamina, improved by Endurance
    • Does not change distance from target
    • Next action is always Surrender


Seduce[]

An introductory seductive maneuver, teasing the erotic motions to follow.

Learn it if you're ready to feel some pleasant pain from behind. Next stance is all about asking for it.

  • 0-3 Skill Levels
  • For each skill level: Power +1
  • Resulting Stance: Seduction
    • Seduces the target into wanting to fuck your ass, improved by Charisma
    • Does not change distance from target
    • Requires: Charisma 3

Full Nelson[]

If you're strong enough and have stamina left, you can grapple and throw your opponent to the ground. Or maybe you want to spank them for being so bad?

  • Resulting Stance: Full Nelson
    • Costs 2 Stamina, reduced by Endurance
    • Forced enemy into Full Nelsoned stance
    • If successful: This technique will prove your grapple status

Kick Over[]

Don't let them get up.

  • Required [Enemy] Stance: Prone or Supine
  • Resulting Stance: Balanced
    • Costs 3 Stability
    • Forces enemy into the other correlating stance
    • Does not change distance from target

Plop Down[]

Let them work their tongue inside. Is used to arouse yourself into getting something even deeper into you.

  • Required [Enemy] Stance: Supine
  • Resulting Stance: Facesitting
    • Costs 2 Stamina, reduced by Endurance
    • Arouses you into wanting to get fucked in the ass, with a power of 1
    • Forces enemy into Face Sat On stance
    • If successful, this technique will prove your grapple status

Sit On It[]

Sit down on it - and yes, it's going right up there. Don't say I didn't warn you.

For topping + receiving. Rarely available.

  • Required [Enemy] Stance: Supine
  • Resulting Stance: Riding Cowgirl
    • Costs 1 Stamina, reduced by Endurance
    • Forces enemy into Cowgirl stance
    • If successful, this technique will prevent any change in grapple status

Turn And Sit[]

Turn around and sit on it - and yes, it's going right up there. But at least you'll give 'em a show.

Also is rarely available.


  • Required Stance: Supine
  • Resulting Stance: Riding Reverse Cowgirl
    • Costs 1 Stamina, reduced by Endurance
    • Forces enemy into Reverse Cowgirl stance
    • If successful, this technique will prevent any change in grapple status

Wrestle[]

If you're stronger, you can force them into the Missionary. Also it's a potential way to adopt a Prone Bone/Hands and Knees position if you think they're ready to enter your gates.

  • Required [Enemy] Stance: Prone or Supine
  • Resulting Stance: Wrestling (Top)
    • Forces enemy into Wrestling (Bottom) stance
    • If successful, this technique will prove your grapple status

Mount Face[]

  • Required Erection: Erect
  • Required [Enemy] Stance: Supine
  • Resulting Stance: Facefuck
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Facefucked stance
    • This technique will automatically defeat the opponents opposing grapple technique

Pounce[]

Fucks the target at a normal pace

  • Required Erection: Erect
  • Required [Enemy] Stance: Hands And Knees
  • Resulting Stance: Doggy Style
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Doggy Style (Receptive) stance
    • This technique will automatically defeat the opponents opposing grapple technique

Some other skills of interest[]

If it isn't explained below, then it's advanced, and it's better to not try them in a serious fight until you've done experiments and know exactly what is it for. Skills are grouped by stance.

Defensive[]

  • Reversal Attack
  • Careful Attack — just a way to go offensive from here keeping guard.
  • Guard — basic guarding for tanking and recovering footing and stamina.
  • Second Wind — best way to recover stamina.
  • Sudden Advance
  • Center
  • Stonewall
  • Parry
  • Seduce

Offensive[]

  • Tempo Attack — predictable, but it's a most straightforward way to keep damaging medium section.
  • Crushing Blow — use if you're in Offensive, and they're on the ground. You'll love the damage.
  • Combat Dodge — no time to lose, dodge it!
  • Berserk
  • Reel Back
  • Combat Guard — you go into the Balanced stance, while trying to defend. Usually your stability is forcing you to do this.
  • Armor Crusher — medium section armor damaging move. Sunderer perk is an alternative.
  • Vault
  • Assault
  • Overrun
  • Feint Strike
  • Footshot
  • Headshot
  • Wristshot

Kneeling[]

  • Grab It — if you want to satisfy them without losing purity. But you'll need Agility.
  • Uppercut — the only way to go offensive from Kneeling. If you dodge on knees often, maybe it's worth a skill point.

Seduction[]

  • Slap Ass
  • Gesture
  • Pucker Lips
  • Rub
  • Present

Grapple[]

Full Nelson[]

Hold[]

Recover stamina when you think the opponent allows you.

  • Resulting Stance: Full Nelson
    • Recovers 1 Stamina, improved by Endurance
    • If successful, this technique will prevent any change in grapple status

Grip[]

Continue getting advantage to access more skills options.

  • Resulting Stance: Full Nelson
    • Costs 3 Stamina, reduced by Endurance
    • If successful, this technique will prove your grapple status



Takedown[]

  • Requires Grapple: Advantage or higher
  • Takedown
  • Resulting Stance: Wrestling
    • Costs 6 Stamina, reduced by Endurance
    • Forces enemy into Wrestling stance
    • If successful, this technique will prevent any change in grapple status

Judo Throw[]

Fast enough? Do it, then go Offensive and Crashing Blow. Low Attack is a safer bet.

  • Requires Grapple: Hold
  • Resulting Stance: Balanced
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Supine stance
    • This technique will break the current grapple

Penetrate[]

Fucks the target at a normal pace

  • Required Erection: Erect
  • Resulting Stance:
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Standing Anal (Receptive) stance
    • This technique will automatically defeat the opponents opposing grapple technique

Kiss[]

  • Requires Grapple: Hold
  • Resulting Stance: Makeout
    • Costs 2 Stamina, reduced by Endurance
    • Forces enemy into Makeout stance
    • This technique will automatically defeat the opponents opposing grapple technique

Makeout[]

A safe way to make them really hard and throbbing.

Kiss Lips[]

Kiss their lips and seal their breath

  • Resulting Stance: Makeout
    • Costs 1 Stamina, reduced by Endurance
    • If successful this technique will prevent any change in grapple status

Whisper Sweetly[]

Caress their face and whisper sweetly to them

  • Resulting Stance: Makeout
    • If successful this technique will prevent any change in grapple status

Fondle[]

Reach down and touch them... there

  • Resulting Stance: Makeout
    • Costs 1 Stamina, reduced by Endurance
    • Seduces the target into wanting to fuck your ass, improved by Charisma
    • Seduces the target into wanting to fuck your mouth, improved by Charisma
    • If successful this technique will prevent any change in grapple status

Grind on Hip[]

Grind yourself against their hip

  • Resulting Stance: Makeout
    • Costs 1 Stamina, reduced by Endurance
    • Arouses you into wanting to fuck someone's ass, with a power of 1
    • If successful this technique will prevent any change in grapple status

Break Free[]

  • Resulting Stance: Balanced
    • Forces enemy into Balanced stance
    • This technique will break the current grapple


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