Magic
Combat Heal
An easy self-healing spell to cast in the heat of close combat.
- 1-3 Skill Levels
- For each skill level: Power +1
- Requires: Magic 2
- Heals user with a power of 2, improved by MAG.
- Costs 5 mana
- Does not change distance from target.
True Heal
A self-healing spell cast by true mages.
- 1-3 Skill Levels
- For each skill level: Power +3
- Requires: Magic 2
- Heals user with a power of 7, improved by MAG.
- Costs 10 mana
- Does not change distance from target.
Ultra Heal
A self-healing ritual spell with a deep incantation cast by true mages.
- 1-3 Skill Levels
- For each skill level: Power +5
- Requires: Magic 2
- Heals user with a power of 15, improved by MAG.
- Costs 15 mana
- Does not change distance from target.
Combat Fire
An easy fire-summoning spell to cast in the heat of close combat.
- 1-3 Skill Levels
- For each skill level: Power +1
- Requires: Magic 2
- Deals bonus damage, improved by MAG.
- CANNOT be blocked, parried, or evaded.
- Ignores armor.
- Costs 5 mana.
- Does not change distance from target.
True Fire
A fire-summoning spell cast by true mages.
- 1-3 Skill Levels
- For each skill level: Power +2
- Requires: Magic 2
- Deals +3 bonus damage, improved by MAG.
- CANNOT be blocked, parried, or evaded.
- Ignores armor.
- Costs 3 mana.
- Does not change distance from target.
Ultra Fire
A fire-summoning ritual spell with a deep incantation cast by mages.
- 1-3 Skill Levels
- For each skill level: Power +4
- Requires: Magic 2
- Deals +7 bonus damage, improved by MAG.
- CANNOT be blocked, parried, or evaded.
- Ignores armor.
- Costs 6 mana.
- Does not change distance from target.
Titan Strength
Summons the strength of a titan into the user's body.
Weakening Curse
A spell that curses the opponent, rendering them feeble.
- Requires: Magic 2
- Costs 7 mana
- To opponent: Halves Strength score for duration.
- Does not change distance from target.
Gravity
A spell that curses the opponent, making them substantially heavier.
- Requires: Magic 2
- Costs 3 mana
- To opponent: Gravity, doubling stamina costs and halving stamina regen for duration.
- Does not change distance from target.
Reforge
Magically repairs armor, as if rewinding time.
- Requires: Magic 2
- Costs 3 mana
- Does not change distance from target.
Oil
Slicks the target in oil, rendering them slippery and flammable.
- Requires: Magic 2
- Costs 3 mana
- To opponent: Coat in Oil, increasing instability and flamability
- Does not change distance from target
Paralyze
A powerful curse that locks the cursed in place for as long as its duration.
- Requires: Magic 2
- Costs 8 mana
- To opponent: Paralyze, preventing action for its duration.
- Does not change distance from target.
Hypnosis
Hypnotizes they who are cursed; weaker than full mind control, but still incredibly effective.
- Requires: Magic 2
- Costs 12 mana
- To opponent: Hypnosis, preventing offensive actions.
- Does not change distance from target.
Intoxicate
- Requires: Magic 2
- Costs 15 mana
- To opponent: Intoxicates
- Does not change distance from target.
Invisibility
- Requires: Magic 2
- Costs 10 mana
- To self: Grants Invisibility
- Does not change distance from target.
Sleep
- Requires: Magic 2
- Costs 5 mana
- To opponent: Puts to Sleep
- Does not change distance from target.
Power Word: Cum
- Requires: Magic 2
- Costs 5 mana
- Does not change distance from target.
Phantasmal Shield
- Requires: Magic 2
- Costs 5 mana
- To self: Protect with an ethereal shield, functioning like a real shield.
- Does not change distance from target.