Tales of Androgyny Wiki
(I put in the stats of all the spells and what they do)
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m (Tips for mages)
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== '''Magic''' ==
 
== '''Magic''' ==
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The higher your initial Magic [[Stats|stat]] are, the more Mana points will you get. Note that you can learn spells with less Mana than sufficient to cast them, in that case your spell will fizzle. By learning Focus Energy from defeating [[Golem]] you can also access your Mana reserve.
 
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=== Combat Heal ===
 
=== Combat Heal ===
 
''An easy self-healing spell to cast in the heat of close combat.''
 
''An easy self-healing spell to cast in the heat of close combat.''

Revision as of 14:19, 15 December 2021

Magic

The higher your initial Magic stat are, the more Mana points will you get. Note that you can learn spells with less Mana than sufficient to cast them, in that case your spell will fizzle. By learning Focus Energy from defeating Golem you can also access your Mana reserve.

Combat Heal

An easy self-healing spell to cast in the heat of close combat.

  • 1-3 Skill Levels
  • For each skill level: Power +1
  • Requires: Magic 2
    • Heals user with a power of 2, improved by MAG.
    • Costs 5 mana
    • Does not change distance from target.

True Heal

A self-healing spell cast by true mages.

  • 1-3 Skill Levels
  • For each skill level: Power +3
  • Requires: Magic 2
    • Heals user with a power of 7, improved by MAG.
    • Costs 10 mana
    • Does not change distance from target.

Ultra Heal

A self-healing ritual spell with a deep incantation cast by true mages.

  • 1-3 Skill Levels
  • For each skill level: Power +5
  • Requires: Magic 2
    • Heals user with a power of 15, improved by MAG.
    • Costs 15 mana
    • Does not change distance from target.

Combat Fire

An easy fire-summoning spell to cast in the heat of close combat.

  • 1-3 Skill Levels
  • For each skill level: Power +1
  • Requires: Magic 2
    • Deals bonus damage, improved by MAG.
    • CANNOT be blocked, parried, or evaded.
    • Ignores armor.
    • Costs 5 mana.
    • Does not change distance from target.

True Fire

A fire-summoning spell cast by true mages.

  • 1-3 Skill Levels
  • For each skill level: Power +2
  • Requires: Magic 2
    • Deals +3 bonus damage, improved by MAG.
    • CANNOT be blocked, parried, or evaded.
    • Ignores armor.
    • Costs 3 mana.
    • Does not change distance from target.

Ultra Fire

A fire-summoning ritual spell with a deep incantation cast by mages.

  • 1-3 Skill Levels
  • For each skill level: Power +4
  • Requires: Magic 2
    • Deals +7 bonus damage, improved by MAG.
    • CANNOT be blocked, parried, or evaded.
    • Ignores armor.
    • Costs 6 mana.
    • Does not change distance from target.

Titan Strength

Summons the strength of a titan into the user's body.

  • Requires: Magic 2
    • Costs 2 mana
    • To self: Increases Strength
    • Does not change distance from target.

Weakening Curse

A spell that curses the opponent, rendering them feeble.

  • Requires: Magic 2
    • Costs 7 mana
    • To opponent: Halves Strength score for duration.
    • Does not change distance from target.

Gravity

A spell that curses the opponent, making them substantially heavier.

  • Requires: Magic 2
    • Costs 3 mana
    • To opponent: Gravity, doubling stamina costs and halving stamina regen for duration.
    • Does not change distance from target.

Reforge

Magically repairs armor, as if rewinding time.

  • Requires: Magic 2
    • Costs 3 mana
    • Does not change distance from target.

Oil

Slicks the target in oil, rendering them slippery and flammable.

  • Requires: Magic 2
    • Costs 3 mana
    • To opponent: Coat in Oil, increasing instability and flamability
    • Does not change distance from target

Paralyze

A powerful curse that locks the cursed in place for as long as its duration.

  • Requires: Magic 2
    • Costs 8 mana
    • To opponent: Paralyze, preventing action for its duration.
    • Does not change distance from target.

Hypnosis

Hypnotizes they who are cursed; weaker than full mind control, but still incredibly effective.

  • Requires: Magic 2
    • Costs 12 mana
    • To opponent: Hypnosis, preventing offensive actions.
    • Does not change distance from target.

Intoxicate

  • Requires: Magic 2
    • Costs 15 mana
    • To opponent: Intoxicates
    • Does not change distance from target.

Invisibility

  • Requires: Magic 2
    • Costs 10 mana
    • To self: Grants Invisibility
    • Does not change distance from target.

Sleep

  • Requires: Magic 2
    • Costs 5 mana
    • To opponent: Puts to Sleep
    • Does not change distance from target.

Power Word: Cum

  • Requires: Magic 2
    • Costs 5 mana
    • Does not change distance from target.

Phantasmal Shield

  • Requires: Magic 2
    • Costs 5 mana
    • To self: Protect with an ethereal shield, functioning like a real shield.
    • Does not change distance from target.