(Created page with "'''Magic''' * Combat Heal * Combat Fire * Titan Strength * Weakening Curse * Gravity * Reforge * Oil * Paralyze * Hypnosis") Tag: Visual edit |
(I put in the stats of all the spells and what they do) Tag: Visual edit |
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− | '''Magic''' |
+ | == '''Magic''' == |
+ | |||
⚫ | |||
− | + | === Combat Heal === |
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+ | ''An easy self-healing spell to cast in the heat of close combat.'' |
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⚫ | |||
+ | |||
⚫ | |||
+ | * 1-3 Skill Levels |
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⚫ | |||
+ | * For each skill level: <u>Power +1</u> |
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⚫ | |||
+ | * Requires: [[Stats|Magic 2]] |
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− | * Oil |
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+ | ** Heals user with a power of 2, improved by MAG. |
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⚫ | |||
+ | ** Costs 5 mana |
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⚫ | |||
+ | ** Does not change distance from target. |
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+ | |||
+ | === True Heal === |
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+ | ''A self-healing spell cast by true mages.'' |
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+ | |||
+ | * 1-3 Skill Levels |
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+ | * For each skill level: <u>Power +3</u> |
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+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Heals user with a power of 7, improved by MAG. |
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+ | ** Costs 10 mana |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Ultra Heal === |
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+ | ''A self-healing ritual spell with a deep incantation cast by true mages.'' |
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+ | |||
+ | * 1-3 Skill Levels |
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+ | * For each skill level: <u>Power +5</u> |
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+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Heals user with a power of 15, improved by MAG. |
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+ | ** Costs 15 mana |
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+ | ** Does not change distance from target. |
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+ | |||
⚫ | |||
+ | ''An easy fire-summoning spell to cast in the heat of close combat.'' |
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+ | |||
+ | * 1-3 Skill Levels |
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+ | * For each skill level: <u>Power +1</u> |
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+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Deals bonus damage, improved by MAG. |
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+ | ** CANNOT be blocked, parried, or evaded. |
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+ | ** Ignores armor. |
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+ | ** Costs 5 mana. |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === True Fire === |
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+ | ''A fire-summoning spell cast by true mages.'' |
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+ | |||
+ | * 1-3 Skill Levels |
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+ | * For each skill level: <u>Power +2</u> |
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+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Deals +3 bonus damage, improved by MAG. |
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+ | ** CANNOT be blocked, parried, or evaded. |
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+ | ** Ignores armor. |
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+ | ** Costs 3 mana. |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Ultra Fire === |
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+ | ''A fire-summoning ritual spell with a deep incantation cast by mages.'' |
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+ | |||
+ | * 1-3 Skill Levels |
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+ | * For each skill level: <u>Power +4</u> |
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+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Deals +7 bonus damage, improved by MAG. |
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+ | ** CANNOT be blocked, parried, or evaded. |
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+ | ** Ignores armor. |
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+ | ** Costs 6 mana. |
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+ | ** Does not change distance from target. |
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+ | |||
⚫ | |||
+ | ''Summons the strength of a titan into the user's body.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 2 mana |
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+ | ** To self: Increases [[Stats|Strength]] |
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+ | ** Does not change distance from target. |
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+ | |||
⚫ | |||
+ | ''A spell that curses the opponent, rendering them feeble.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 7 mana |
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+ | ** To opponent: Halves [[Stats|Strength]] score for duration. |
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+ | ** Does not change distance from target. |
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+ | |||
⚫ | |||
+ | ''A spell that curses the opponent, making them substantially heavier.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 3 mana |
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+ | ** To opponent: Gravity, doubling [[Battle|stamina]] costs and halving [[Battle|stamina regen]] for duration. |
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+ | ** Does not change distance from target. |
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+ | |||
⚫ | |||
+ | ''Magically repairs armor, as if rewinding time.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 3 mana |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Oil === |
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+ | ''Slicks the target in oil, rendering them slippery and flammable.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 3 mana |
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+ | ** To opponent: Coat in Oil, increasing instability and flamability |
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+ | ** Does not change distance from target |
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+ | |||
⚫ | |||
+ | ''A powerful curse that locks the cursed in place for as long as its duration.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 8 mana |
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+ | ** To opponent: Paralyze, preventing action for its duration. |
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+ | ** Does not change distance from target. |
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+ | |||
⚫ | |||
+ | ''Hypnotizes they who are cursed; weaker than full mind control, but still incredibly effective.'' |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 12 mana |
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+ | ** To opponent: Hypnosis, preventing offensive actions. |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Intoxicate === |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 15 mana |
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+ | ** To opponent: Intoxicates |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Invisibility === |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 10 mana |
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+ | ** To self: Grants Invisibility |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Sleep === |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 5 mana |
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+ | ** To opponent: Puts to Sleep |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Power Word: Cum === |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 5 mana |
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+ | ** Does not change distance from target. |
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+ | |||
+ | === Phantasmal Shield === |
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+ | |||
+ | * Requires: [[Stats|Magic 2]] |
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+ | ** Costs 5 mana |
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+ | ** To self: Protect with an ethereal shield, functioning like a real shield. |
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+ | ** Does not change distance from target. |
Revision as of 17:25, 30 July 2021
Magic
Combat Heal
An easy self-healing spell to cast in the heat of close combat.
- 1-3 Skill Levels
- For each skill level: Power +1
- Requires: Magic 2
- Heals user with a power of 2, improved by MAG.
- Costs 5 mana
- Does not change distance from target.
True Heal
A self-healing spell cast by true mages.
- 1-3 Skill Levels
- For each skill level: Power +3
- Requires: Magic 2
- Heals user with a power of 7, improved by MAG.
- Costs 10 mana
- Does not change distance from target.
Ultra Heal
A self-healing ritual spell with a deep incantation cast by true mages.
- 1-3 Skill Levels
- For each skill level: Power +5
- Requires: Magic 2
- Heals user with a power of 15, improved by MAG.
- Costs 15 mana
- Does not change distance from target.
Combat Fire
An easy fire-summoning spell to cast in the heat of close combat.
- 1-3 Skill Levels
- For each skill level: Power +1
- Requires: Magic 2
- Deals bonus damage, improved by MAG.
- CANNOT be blocked, parried, or evaded.
- Ignores armor.
- Costs 5 mana.
- Does not change distance from target.
True Fire
A fire-summoning spell cast by true mages.
- 1-3 Skill Levels
- For each skill level: Power +2
- Requires: Magic 2
- Deals +3 bonus damage, improved by MAG.
- CANNOT be blocked, parried, or evaded.
- Ignores armor.
- Costs 3 mana.
- Does not change distance from target.
Ultra Fire
A fire-summoning ritual spell with a deep incantation cast by mages.
- 1-3 Skill Levels
- For each skill level: Power +4
- Requires: Magic 2
- Deals +7 bonus damage, improved by MAG.
- CANNOT be blocked, parried, or evaded.
- Ignores armor.
- Costs 6 mana.
- Does not change distance from target.
Titan Strength
Summons the strength of a titan into the user's body.
Weakening Curse
A spell that curses the opponent, rendering them feeble.
- Requires: Magic 2
- Costs 7 mana
- To opponent: Halves Strength score for duration.
- Does not change distance from target.
Gravity
A spell that curses the opponent, making them substantially heavier.
- Requires: Magic 2
- Costs 3 mana
- To opponent: Gravity, doubling stamina costs and halving stamina regen for duration.
- Does not change distance from target.
Reforge
Magically repairs armor, as if rewinding time.
- Requires: Magic 2
- Costs 3 mana
- Does not change distance from target.
Oil
Slicks the target in oil, rendering them slippery and flammable.
- Requires: Magic 2
- Costs 3 mana
- To opponent: Coat in Oil, increasing instability and flamability
- Does not change distance from target
Paralyze
A powerful curse that locks the cursed in place for as long as its duration.
- Requires: Magic 2
- Costs 8 mana
- To opponent: Paralyze, preventing action for its duration.
- Does not change distance from target.
Hypnosis
Hypnotizes they who are cursed; weaker than full mind control, but still incredibly effective.
- Requires: Magic 2
- Costs 12 mana
- To opponent: Hypnosis, preventing offensive actions.
- Does not change distance from target.
Intoxicate
- Requires: Magic 2
- Costs 15 mana
- To opponent: Intoxicates
- Does not change distance from target.
Invisibility
- Requires: Magic 2
- Costs 10 mana
- To self: Grants Invisibility
- Does not change distance from target.
Sleep
- Requires: Magic 2
- Costs 5 mana
- To opponent: Puts to Sleep
- Does not change distance from target.
Power Word: Cum
- Requires: Magic 2
- Costs 5 mana
- Does not change distance from target.
Phantasmal Shield
- Requires: Magic 2
- Costs 5 mana
- To self: Protect with an ethereal shield, functioning like a real shield.
- Does not change distance from target.