Tales of Androgyny Wiki
(Created page with "'''Magic''' * Combat Heal * Combat Fire * Titan Strength * Weakening Curse * Gravity * Reforge * Oil * Paralyze * Hypnosis")
Tag: Visual edit
 
(I put in the stats of all the spells and what they do)
Tag: Visual edit
(One intermediate revision by one other user not shown)
Line 1: Line 1:
'''Magic'''
+
== '''Magic''' ==
  +
* Combat Heal
 
* Combat Fire
+
=== Combat Heal ===
  +
''An easy self-healing spell to cast in the heat of close combat.''
* Titan Strength
 
  +
* Weakening Curse
 
  +
* 1-3 Skill Levels
* Gravity
 
  +
* For each skill level: <u>Power +1</u>
* Reforge
 
  +
* Requires: [[Stats|Magic 2]]
* Oil
 
  +
** Heals user with a power of 2, improved by MAG.
* Paralyze
 
  +
** Costs 5 mana
* Hypnosis
 
  +
** Does not change distance from target.
  +
  +
=== True Heal ===
  +
''A self-healing spell cast by true mages.''
  +
  +
* 1-3 Skill Levels
  +
* For each skill level: <u>Power +3</u>
  +
* Requires: [[Stats|Magic 2]]
  +
** Heals user with a power of 7, improved by MAG.
  +
** Costs 10 mana
  +
** Does not change distance from target.
  +
  +
=== Ultra Heal ===
  +
''A self-healing ritual spell with a deep incantation cast by true mages.''
  +
  +
* 1-3 Skill Levels
  +
* For each skill level: <u>Power +5</u>
  +
* Requires: [[Stats|Magic 2]]
  +
** Heals user with a power of 15, improved by MAG.
  +
** Costs 15 mana
  +
** Does not change distance from target.
  +
 
=== Combat Fire ===
  +
''An easy fire-summoning spell to cast in the heat of close combat.''
  +
  +
* 1-3 Skill Levels
  +
* For each skill level: <u>Power +1</u>
  +
* Requires: [[Stats|Magic 2]]
  +
** Deals bonus damage, improved by MAG.
  +
** CANNOT be blocked, parried, or evaded.
  +
** Ignores armor.
  +
** Costs 5 mana.
  +
** Does not change distance from target.
  +
  +
=== True Fire ===
  +
''A fire-summoning spell cast by true mages.''
  +
  +
* 1-3 Skill Levels
  +
* For each skill level: <u>Power +2</u>
  +
* Requires: [[Stats|Magic 2]]
  +
** Deals +3 bonus damage, improved by MAG.
  +
** CANNOT be blocked, parried, or evaded.
  +
** Ignores armor.
  +
** Costs 3 mana.
  +
** Does not change distance from target.
  +
  +
=== Ultra Fire ===
  +
''A fire-summoning ritual spell with a deep incantation cast by mages.''
  +
  +
* 1-3 Skill Levels
  +
* For each skill level: <u>Power +4</u>
  +
* Requires: [[Stats|Magic 2]]
  +
** Deals +7 bonus damage, improved by MAG.
  +
** CANNOT be blocked, parried, or evaded.
  +
** Ignores armor.
  +
** Costs 6 mana.
  +
** Does not change distance from target.
  +
 
=== Titan Strength ===
  +
''Summons the strength of a titan into the user's body.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 2 mana
  +
** To self: Increases [[Stats|Strength]]
  +
** Does not change distance from target.
  +
 
=== Weakening Curse ===
  +
''A spell that curses the opponent, rendering them feeble.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 7 mana
  +
** To opponent: Halves [[Stats|Strength]] score for duration.
  +
** Does not change distance from target.
  +
 
=== Gravity ===
  +
''A spell that curses the opponent, making them substantially heavier.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 3 mana
  +
** To opponent: Gravity, doubling [[Battle|stamina]] costs and halving [[Battle|stamina regen]] for duration.
  +
** Does not change distance from target.
  +
 
=== Reforge ===
  +
''Magically repairs armor, as if rewinding time.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 3 mana
  +
** Does not change distance from target.
  +
  +
=== Oil ===
  +
''Slicks the target in oil, rendering them slippery and flammable.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 3 mana
  +
** To opponent: Coat in Oil, increasing instability and flamability
  +
** Does not change distance from target
  +
 
=== Paralyze ===
  +
''A powerful curse that locks the cursed in place for as long as its duration.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 8 mana
  +
** To opponent: Paralyze, preventing action for its duration.
  +
** Does not change distance from target.
  +
 
=== Hypnosis ===
  +
''Hypnotizes they who are cursed; weaker than full mind control, but still incredibly effective.''
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 12 mana
  +
** To opponent: Hypnosis, preventing offensive actions.
  +
** Does not change distance from target.
  +
  +
=== Intoxicate ===
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 15 mana
  +
** To opponent: Intoxicates
  +
** Does not change distance from target.
  +
  +
=== Invisibility ===
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 10 mana
  +
** To self: Grants Invisibility
  +
** Does not change distance from target.
  +
  +
=== Sleep ===
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 5 mana
  +
** To opponent: Puts to Sleep
  +
** Does not change distance from target.
  +
  +
=== Power Word: Cum ===
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 5 mana
  +
** Does not change distance from target.
  +
  +
=== Phantasmal Shield ===
  +
  +
* Requires: [[Stats|Magic 2]]
  +
** Costs 5 mana
  +
** To self: Protect with an ethereal shield, functioning like a real shield.
  +
** Does not change distance from target.

Revision as of 17:25, 30 July 2021

Magic

Combat Heal

An easy self-healing spell to cast in the heat of close combat.

  • 1-3 Skill Levels
  • For each skill level: Power +1
  • Requires: Magic 2
    • Heals user with a power of 2, improved by MAG.
    • Costs 5 mana
    • Does not change distance from target.

True Heal

A self-healing spell cast by true mages.

  • 1-3 Skill Levels
  • For each skill level: Power +3
  • Requires: Magic 2
    • Heals user with a power of 7, improved by MAG.
    • Costs 10 mana
    • Does not change distance from target.

Ultra Heal

A self-healing ritual spell with a deep incantation cast by true mages.

  • 1-3 Skill Levels
  • For each skill level: Power +5
  • Requires: Magic 2
    • Heals user with a power of 15, improved by MAG.
    • Costs 15 mana
    • Does not change distance from target.

Combat Fire

An easy fire-summoning spell to cast in the heat of close combat.

  • 1-3 Skill Levels
  • For each skill level: Power +1
  • Requires: Magic 2
    • Deals bonus damage, improved by MAG.
    • CANNOT be blocked, parried, or evaded.
    • Ignores armor.
    • Costs 5 mana.
    • Does not change distance from target.

True Fire

A fire-summoning spell cast by true mages.

  • 1-3 Skill Levels
  • For each skill level: Power +2
  • Requires: Magic 2
    • Deals +3 bonus damage, improved by MAG.
    • CANNOT be blocked, parried, or evaded.
    • Ignores armor.
    • Costs 3 mana.
    • Does not change distance from target.

Ultra Fire

A fire-summoning ritual spell with a deep incantation cast by mages.

  • 1-3 Skill Levels
  • For each skill level: Power +4
  • Requires: Magic 2
    • Deals +7 bonus damage, improved by MAG.
    • CANNOT be blocked, parried, or evaded.
    • Ignores armor.
    • Costs 6 mana.
    • Does not change distance from target.

Titan Strength

Summons the strength of a titan into the user's body.

  • Requires: Magic 2
    • Costs 2 mana
    • To self: Increases Strength
    • Does not change distance from target.

Weakening Curse

A spell that curses the opponent, rendering them feeble.

  • Requires: Magic 2
    • Costs 7 mana
    • To opponent: Halves Strength score for duration.
    • Does not change distance from target.

Gravity

A spell that curses the opponent, making them substantially heavier.

  • Requires: Magic 2
    • Costs 3 mana
    • To opponent: Gravity, doubling stamina costs and halving stamina regen for duration.
    • Does not change distance from target.

Reforge

Magically repairs armor, as if rewinding time.

  • Requires: Magic 2
    • Costs 3 mana
    • Does not change distance from target.

Oil

Slicks the target in oil, rendering them slippery and flammable.

  • Requires: Magic 2
    • Costs 3 mana
    • To opponent: Coat in Oil, increasing instability and flamability
    • Does not change distance from target

Paralyze

A powerful curse that locks the cursed in place for as long as its duration.

  • Requires: Magic 2
    • Costs 8 mana
    • To opponent: Paralyze, preventing action for its duration.
    • Does not change distance from target.

Hypnosis

Hypnotizes they who are cursed; weaker than full mind control, but still incredibly effective.

  • Requires: Magic 2
    • Costs 12 mana
    • To opponent: Hypnosis, preventing offensive actions.
    • Does not change distance from target.

Intoxicate

  • Requires: Magic 2
    • Costs 15 mana
    • To opponent: Intoxicates
    • Does not change distance from target.

Invisibility

  • Requires: Magic 2
    • Costs 10 mana
    • To self: Grants Invisibility
    • Does not change distance from target.

Sleep

  • Requires: Magic 2
    • Costs 5 mana
    • To opponent: Puts to Sleep
    • Does not change distance from target.

Power Word: Cum

  • Requires: Magic 2
    • Costs 5 mana
    • Does not change distance from target.

Phantasmal Shield

  • Requires: Magic 2
    • Costs 5 mana
    • To self: Protect with an ethereal shield, functioning like a real shield.
    • Does not change distance from target.