The Blacksmith has a store in the Town of Silajam. It is the only place to purchase a variety of weapons, and less relevant armor. It's also providing upgrades for your equipment. Best things to buy: superior Rapier/superior Club, Reinforced Shield.
Assortment[]
Basic stat weaponry
Item
Price
Weight
Description
Rapier
10GP
20
Thrusting weapon whose efficacy is dependent on the wielder's Agility. Causes Bleed. Damage: Base + 2 + Agility / 2
Gladius
10GP
15
Thrusting and slashing weapon whose efficacy is dependent on the wielder's Strength and Agility. Can be wielded with both hands. Causes Bleed. Damage: Base + 3 + (Strength + Agility) / 6
Cutlass
10GP
15
Slashing weapon whose efficacy is dependent on the wielder's Strength. Can be wielded with both hands. Causes Bleed. Damage: Base + 2 + Strength / 2
Broadsword
10GP
40
Thrusting and slashing weapon whose efficacy is dependent on the wielder's Strength and Agility. Can be wielded with both hands. Causes Bleed. Damage: Base + -1 + (Strength + Agility) / 2
Greatsword
10GP
50
Thrusting and slashing weapon whose efficacy is dependent on the wielder's Strength and Agility. Requires two hands to wield. Causes Bleed. Damage: Base + 3 + (Strength + Agility) / 2
Maul
10GP
100
Blunt weapon whose efficacy is dependent on the wielder's Strength. Requires two hands to wield. Damage: Base + 5 + Strength / 2
Upgraded weaponry
Item
Price
Weight
Description
Superior Rapier
50GP
20
Same as common one. Upgrades: Sharp(1).
Superior Gladius
50GP
15
Same as common one. Upgrades: Sharp.
Superior Cutlass
50GP
15
Same as common one. Upgrades: Sharp.
Superior Broadsword
50GP
40
Same as common one. Upgrades: Sharp.
Superior Greatsword
50GP
50
Same as common one. Upgrades: Sharp.
Superior Maul
50GP
100
Same as common one. Upgrades: Forceful(1).
Superior Club
50GP
50
Blunt weapon whose efficacy is dependent on the wielder's Strength. Damage: Base + 2 + Strength / 2. Upgrades: Forceful(1).
Armor and other
Item
Price
Weight
Description
Cloth Armor
10GP
25
Protects upper body. Blocks 3 damage for 12 durability points, then Blocks 1 damage for 12 durability points.
Breastplate
50GP
150
Protects upper body. Blocks 6 damage for 32 durability points, then Blocks 2 damage for 32 durability points.
Diamond Plate
200GP
150
Protects upper body. Blocks 8 damage for 20 durability points, then Blocks 4 damage for 20 durability points.
Skirt
10GP
10
Protects lower body. Blocks 3 damage for 12 durability points, then Blocks 1 damage for 12 durability points.
Battle Skirt
50GP
50
Protects lower body. Blocks 6 damage for 24 durability points, then Blocks 2 damage for 24 durability points.
Shorts
10GP
10
Protects lower body. This protects the backdoor. Blocks 3 damage for 12 durability points, then Blocks 1 damage for 12 durability points.
Shield
10GP
25
A shield which will block attacks while guarding. Can absorb 30 damage before breaking. Blocks 50 damage for 15 durability points, then blocks 50 damage for 15 durability points.
Reinforced Shield
50GP
50
A shield which will block attacks while guarding. Can absorb 60 damage before breaking. Blocks 50 damage for 30 durability points, then blocks 50 damage for 30 durability points.
Helmet
5GP
10
Covers the head. Blocks 3 damage for 5 durability points, then blocks 1 damage for 5 durability points.
Sabatons
5GP
15
Covers the feet and shins. Blocks 6 damage for 10 durability points, then blocks 4 damage for 10 durability points.